Some days ago I wrote an overview of typeswitch problem.
Now it’s time to give some solutions.

Overview

Let’s imagine a document inheritance hierarchy:

XsltDocument : XmlDocument : Document
TextDocument : Document

Let’s assume I want to get strings “Xml”, “Xslt”, “Not Xml and not Xslt” based on the document runtime type.
This is primitive indeed, but it does demonstrate a concept.

I call the most useful soultion fluent switch:

string result = Switch.Type(document).
        Case(
            (XsltDocument d) => "Xslt"
        ).
        Case(
            (XmlDocument d) => "Xml"
        ).
        Otherwise(
            d => "Not Xml and not Xslt"
        ).
        Result;

It does contain a lot of visual clutter, but it scales quite well in comparison to if/return approach.
The code behind is simple — each Case checks type and returns itself.
Case is a generic method whose parameters are inferred from the lambda.

For this task, case bodies do not depend on actual object contents.
So they can be expressed cleaner:

string result = Switch.Type(document).To<string>().
        Case<XsltDocument>("Xslt").
        Case<XmlDocument>("Xml").
        Otherwise("Not Xml and not Xslt").
        Result;

This time I have to specify the result type explicitly.

The fluent switch syntax is quite powerful — you can even add cases dynamically.
This is a nice difference from conventional language constructs.

Alternatives

I have tried a number of alternatives, but no one of them did better.

  1. Many overloads switch
    string result = Switch.Type(
        document, 
            (XsltDocument d) => "Xslt",
            (XmlDocument d) => "Xml",
            d => "Not Xml and not Xslt"
    );

    This syntax is quite concise and understandable.
    But it requires an additional overload for each additional case.
    So it is quite impractical.

  2. Object initializer switch
    string result = new TypeSwitch<Document, string>(document) {
        (XsltDocument d) => "Xslt",
        (XmlDocument d) => "Xml",
        d => "Not Xml and not Xslt"
    };

    Also more concise than my original solution, but much more cryptic.
    Constructor and generic parameters also add a degree of confusion.

    The most interesting thing about this syntax was that it actually worked.
    It seems object initializers have some nice fluent power.

Compilation

After running some benchmarks, I found that fluent switch is about 200 times slower than hardcoded ifs.
It may be perfectly acceptable, of course.
However, I have found a way to precompile the switch using expression trees.

From the usage perspective, precompiled switch is just a Func<T, TResult> (it does not support Actions right now).
So you can cache it in

private static readonly Func<Document, string> CompiledFluentLambdaSwitch = Switch.Type<Document>().To<string>().
    Case(
        (XsltDocument d) => "Xslt"
    ).
    Case(
        (XmlDocument d) => "Xml"
    ).
    Otherwise(
        d => "Not Xml and not Xslt"
    ).
    Compile();

which is extremely similar to the first code sample.
The differences are that you do not specify what you are switching on (it would be a function parameter).
But you do explicitly specify from/to types.

The compilation process was fun to write, since it was the first time I dug into expressions trees.
Statements are not supported in trees, so I had to use embedded ConditionalExpressions for cases.
The resulting tree is something like

d => (d is XsltDocument)
             ? ((cast => "Xslt")(d as XsltDocument)) 
             : ((d is XmlDocument) 
                   ? ((...

I have not found a way to cache cast and null-check it, so I cast/typecheck it two times.

Benchmarks

The best thing about compilation is performance:

Benchmark: 1000000 iterations, two switch calls per iteration.

Benchmark overhead:            40.1ms   30.0ms   30.0ms   30.0ms |    32.5ms
Direct cast:                   80.1ms   60.1ms   80.1ms   60.1ms |    70.1ms
Fluent switch
    on lambdas:              1512.2ms 1502.2ms 1602.3ms 1482.1ms |  1524.7ms
    on lambdas (compiled):     90.1ms  110.2ms   80.1ms   80.1ms |    90.1ms
    on constants:            1281.8ms 1271.8ms 1311.9ms 1271.8ms |  1284.3ms
    on constants (compiled):   80.1ms   90.1ms   90.1ms   70.1ms |    82.6ms
Many overloads switch:        440.6ms  390.6ms  430.6ms  420.6ms |   420.6ms
Object initializer switch:    751.1ms  681.0ms  741.1ms  751.1ms |   731.1ms

As you can see, precompiled switch is nearly as performant as hardcoded one (direct cast).
I am quite impressed by simplicity/power ratio of the expression trees.

Code

I uploaded AshMind.Constructs to Google Code.
I see it as a learning/research project, but you can put it to any practical use.